The Satellite Company
PC game · Windows

Dev log

Where the game stands

A satellite on its stand in the company showroom, wings open, a plaque in front of it.

Hello, and thank you for stopping by.

This is the first entry of the dev log. In it I want to say what the game is about, where it stands today, and what kind of PC it is aimed at. This one gives the overview.

What the game is about

The Satellite Company is a tycoon game about building a satellite network. You do not fly rockets. You run a company that designs satellites, orders their launches and keeps them working in orbit.

The game is set in a fictional star system, Lumen, around the planet Vedrana and its moon, Flint. The world is invented, but the physics is real, at the game’s own scale: orbits follow the real laws, satellites pass through the planet’s shadow, and where a satellite can see is where it can work.

The basic loop goes like this:

The technology runs from the first simple beacon satellites to large constellations. Older parts stay buildable, so a cheap early design can still have its place later in a career.

It is a sandbox-style tycoon: no score and no checklist, and many ways to solve the same problem, some better than others. Mistakes are allowed, and you learn from them.

A satellite with one side of its body opened, showing the modules and cables inside.

How it is going

Here is an honest picture of where things are.

The pictures in this entry are from the game as it runs today.

A rocket on the launch pad at dusk, beside its tower, red warning lights on the masts.
A rocket with four strap-on boosters standing on its pad at dusk.

Basic specifications

PlatformWindows PC, 64-bit
StoreSteam, when the game is finished
GraphicsVulkan
LanguageEnglish
ControlsMouse and keyboard
DisplayFullscreen or windowed
Graphics settingsPresets from Minimum to Ultra, and every setting can be changed on its own

Minimum specification (target)

This is what the game is aimed at today, not a tested promise. So far it has been measured on very few machines.

SystemWindows 10 or 11, 64-bit
Graphics cardVulkan support and 4 GB of video memory, around a GeForce GTX 1650 or GTX 1050 Ti
Resolution1080p at Low settings
A large rocket lifting off from its pad.
Side boosters falling away from a rocket high above the planet.
A small rocket lifting off from its pad.
A winged orbiter on its orange tank, with a white booster at its side, lifting off over green hills.

Thank you

The Satellite Company will come out on Steam when it is finished. The aim is early 2027.

It is a one-person project, made under the name Kotysoft, and I am grateful for every bit of interest in it. Thank you.

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